The game has been rated M by the ESRB.State of Decay 2: Ultimate Edition includes: This review is based on a code provided by the publisher. State of Decay 2 is available digitally via individual purchase for $29.99 or as part of the Xbox Game Pass service on May 22. Hopefully, the developers will continue to iron out the game's fixable issues over time. The game comes at half the price of most high-profile releases or as part of the Game Pass library and there's plenty bang for your buck. The RPG progression of survivors mixed in with the community building makes the repetitive structure work and rewards players that wish to continue cultivating new communities. In a game where any misstep can result in losing an important survivor for good, to have this happen not due to my own mistakes, but a bug or glitch, is frustrating. When it doesn’t, you'd be forgiven for a few rage quits. State of Decay 2 is repetitive, but fun when it works. Throughout my experience, my military truck constantly flickered, my player regularly fell halfway into the ground, companions would entirely disappear when I switched between them while away from base, and there was one bug I experienced twice that made my UI disappear and it seemed like any progress I made past that point was not recorded. The community building is fun enough to engage my zombie survival fantasies but it’s held back by a consistent slew of bugs. Overall, State of Decay 2 feels like a game that should have a home in the game preview section of the Xbox library. My faster police car, for example, could get me to objectives and survivors faster, but didn’t have the trunk space for efficient resource grabbing. The various vehicles control differently from each other and that played a part in what type of run away from base I’d make. Tall metal fences can’t be knocked down and neither can short metal fences, but the later can toss your vehicle many feet into the air or allow you halfway over them only to leave your vehicle spinning tires uselessly.ĭriving around feels weighty and results in a satisfying thud when you run over the many zombie pedestrians. Also, a couple design decisions were troublesome. I was also attacked through closed doors and walls, much to my annoyance. A careful drive could be ruined by some objects that rendered late or by sketchy collision detection. There were rarely ever moments where I felt the sound effects or cues screwed up my experience, but graphical glitches and bugs regularly tossed my planning right down the drain. My survivors all come equipped with a chest light, but the small circle of illumination still kept me on my toes. Furthermore, the game’s different towns have no power for the most part so building interiors are harrowing as well, even during the day. The view distance is poor even with your vehicle’s lights on. Night is exceptionally dangerous, especially when walking or driving through areas you’re not familiar with. Light is a major key in State of Decay 2 as well and the design team knocked it out of the park in this regard. The frustratingly limited inventory management, which prevents you from easily passing items from one survivor to another, makes trunk space even more important unless you want to burn time dropping items to pass along. Survivors can only carry so much and, in an effort to maximize the efficiency of each run for resources or to clear infestations, trunk space is priceless. Speaking of vehicular zombie-slaughter, that’s a practice I learned to limit. Vehicles specifically showed most of the visual flair, deteriorating over time and gathering smears of blood as I ran over zombies. Assets, from run-down buildings to trailers to rusting vehicles, all have solid textures. The zombies are expectedly grotesque, especially the variant plague zombies, with their pulsing and crawling skin. Survivors are a resource like any other that you gather, but you can shape them to fit your playstyle and home base aspirations. The extent of my routine was apparent early and there's a lot of repetition, but the RPG progression of the individual survivors made the repetition compelling. The ultimate goal is to clear the map of plague hearts and the journey through this main objective is an engaging and delicate dance between collecting resources, managing crew morale, building up the base, helping other crews on the map, and taking down the growingly difficult plague hearts. I started off with a small crew in a small base and had the freedom to recruit new members, build structures within the home, or move to other bases. The foundation of the State of Decay 2 experience is community survival.
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